Elearning Tech

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 1 July 2009

When Do Learning Games Make Business Sense?

Posted on 06:43 by Unknown

T+D Blog - Serious Gaming in the Workplace asks the question:

Is serious gaming being taken seriously in your workplace?

It is time to change the perception of "gaming" among CEOs and other corporate executives. It is a valuable learning tool that is taking too long to become a mainstream part of everyday learning.

However, I've been wondering for long time about when the added costs of building games really pays off.  Last year in Training Method Trends I showed some data from the eLearning Guild that had games and simulations decreasing as a modality.  My guess is that right now with pressure on training budgets, there's significant pressure on spending on games.

 

image

The Upside Learning (disclosure) white paper Do You Need Games In Your eLearning Mix? (see also their great blog post - Top 100 Learning Game Resources) of course comes out and tells us that different kinds of games make sense based on different learning needs and that there's a place for them.

I concur that there's pretty significant backing that game-based learning results in better learning transfer rates. 

But transfer does not equal ROI.  I've done some initial search for back-up that the added cost of developing learning games is worth the cost, and I've really not come up with much of anything.  There are some great anecdotal examples, but the real question is up-front:

When is it worth the added cost to turn a learning experience into a game?  And how do we know that going in?

The justification is often a bit hard.  There's an emotional response among some buyers that games equals waste.  But even beyond overcoming that challenge, I see it as a bit hard to go from additional transfer angle.  Couldn't we get transfer using another approach at a lower total cost?  Are we trying to justify in additional seat time that learners would spend if it wasn't a game?  Is it true that seat time is less for the same transfer for games?

This relates to the question of the Business of Learning.  I'm not sure that by creating games you really are going to be able to sell enough additional product or create enough added value that it justifies the additional expenditure.

What's the business rationale for spending on games?

Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • How Khan Academy Nike Training Club and SparkPeople Motivate Users Behavior
    I mentioned in my post Online Systems for Behavior Change that I'm working on a very interesting project that is designed to lead to so...
  • Blogs, Social Networks and LinkedIn Answers
    I received a great question from someone relative to my last post - Required Reading for Training Managers where I continue to suggest the ...
  • Discussion Forums for Knowledge Sharing at Capital City Bank
    Looking at Capital City Bank from the outside, I wouldn’t have expected to find a great example of social learning inside.  They are a sol...
  • Open Source LMS
    I had previously written about Low Cost LMS and Rapid Learning Management Systems , but I receive an inquiry from someone who had a very co...
  • Social Learning Objects - Flash Cards
    I was contacted by Mike Hogan, the creator of Flashcard Friends . This is an interesting little application and might imply a few things ar...
  • eLearning Research
    At a panel at DevLearn. We have: Will Thalheimer, Work Learning Research Kevin Oakes, I4CP Claire Schooley, Forrester Chris Howard, Bersin ...
  • Online Language Training
    Over on the Big Question, we are discussing Network Feedback which is basically how can you reach out and get help around a question. Alm...
  • ASTD TechKnowledge
    ASTD TechKnowledge 2009 is coming to Las Vegas in January. I'm doing two sessions including a keynote / general session - descriptions ...
  • Social Conference Tools - Expect Poor Results
    I saw a post by David Warlick - Reaching Out With Your Conference where he suggests that conference organizers should: Consider a social ne...
  • Social Media and Experimental Innovation
    Interesting post by Clark Quinn - Innovating by Conversation - where he refers to the idea of the Experimental Innovator - an innovator wh...

Blog Archive

  • ►  2012 (6)
    • ►  November (2)
    • ►  October (1)
    • ►  September (1)
    • ►  June (1)
    • ►  January (1)
  • ►  2011 (15)
    • ►  November (1)
    • ►  October (1)
    • ►  August (1)
    • ►  June (1)
    • ►  April (2)
    • ►  March (2)
    • ►  February (5)
    • ►  January (2)
  • ►  2010 (58)
    • ►  December (1)
    • ►  November (4)
    • ►  October (5)
    • ►  September (2)
    • ►  August (6)
    • ►  July (4)
    • ►  June (5)
    • ►  May (5)
    • ►  April (4)
    • ►  March (5)
    • ►  February (7)
    • ►  January (10)
  • ▼  2009 (223)
    • ►  December (10)
    • ►  November (14)
    • ►  October (14)
    • ►  September (16)
    • ►  August (12)
    • ▼  July (16)
      • Second Calendar Curator Joins to Help with List of...
      • Outsource Training to Customers
      • Free Webinars
      • Free Webinar - Models for Learning in a New World
      • Personal in Personal Knowledge Management
      • Pre-network with LinkedIn
      • eLearning Topics
      • Network Skills
      • Learning Performance Business Talent Focus
      • Subscribed to Best of eLearning Learning?
      • Future of Learning
      • Too Much Information or a Skills Gap
      • Future of the Business of Learning
      • LinkedIn Guide for Knowledge Workers
      • Long Tail Blogging is Dying?
      • When Do Learning Games Make Business Sense?
    • ►  June (22)
    • ►  May (20)
    • ►  April (22)
    • ►  March (23)
    • ►  February (28)
    • ►  January (26)
  • ►  2008 (196)
    • ►  December (25)
    • ►  November (27)
    • ►  October (17)
    • ►  September (18)
    • ►  August (8)
    • ►  July (16)
    • ►  June (23)
    • ►  May (18)
    • ►  April (12)
    • ►  March (17)
    • ►  February (15)
Powered by Blogger.

About Me

Unknown
View my complete profile